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Was why i kept to 1440p, was a good midpoint in memory usage and keeping everything on ultra on this setup They attributed this bug to a memory leak Still cant figure out if theres a specific setting that causes a mem leak faster or if its just bethesdas spaghetti code with unoptimised engine.
Trying to figure out source of crashes (memory leak?) i've gone through my mod list, cleaned everything with tesedit, dropped a few clunky mods (plus a few official dlcs i don't intend to use), and reinstalled at least once, and i'm still seeing crashing. Digital foundry found out that the longer oblivion remastered is running on consoles, the worse its performance gets What about that memory leak crash
Shader cache optimization — activates unreal's shader pipeline cache to batch and reuse compiled shaders, reducing hitching and long load stalls
Why you need it unreal engine 5 defaults to unbounded texture and buffer allocations that can easily exceed 6 gb of vram—especially on amd cards, which are more sensitive to dx12 memory leaks. Also (probably related) the title screen is extremely stuttery While oblivion remastered has been hitting us in the nostalgic feels, a deep dive into its xbox series x|s performance seemingly reveals a serious memory leak. There is definitely a memory leak, my game crashes all the time when i pause the game to go for a smoke or the bathroom or something, or randomly during a level transition, usually after an hour or 2 of playtime.
For the elder scrolls iv Oblivion on the pc, a gamefaqs message board topic titled memory leak fix?.
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